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Product Design & UX Leader

I turn messy product problems into clear, shippable experiences.

A hands-on player-coach who leads teams, stays close to the craft, and connects customer needs, business goals, and delivery reality.

Design leadership grounded in research, systems thinking, and real delivery.

Working surface · live

CoachPlayer
Customer signalsListen
Business goalsFrame
Team contextAlign
Technical realityScope
Research evidenceLearn
PrototypeMake

01 · InputsProduct work rarely arrives in a neat sequence.

Selected work

From problem to outcome.

Each case shows the problem, my role, the decisions I made, and the work that followed.

What product leaders say

Trusted to bring clarity.

The strongest descriptions of my work come from the people who trusted me with difficult problems.

“Mario's real-world experience allowed us to plan and prioritise our product direction with greater clarity and confidence.”
LW
Liam WiltshireVP, General Manager · Tebex
“Mario's thoughtful approach and willingness to engage across teams supported the Webstore's progress from concept to launch and helped establish a solid design foundation for future iterations.”
Cedric VerstraeteDirector of Product Management · Warner Bros. Games
“Mario was committed to sharing his knowledge with junior designers and with our client partners. Mario was client-facing for almost every initiative he worked on and had the perfect balance of reliability, creativity, execution, and collaboration.”
Bob GauvinDirector of User Experience · Fidelity Investments

How I work

A repeatable path from ambiguity to launch.

I adjust the depth to the problem, but the underlying sequence stays consistent across strategy, UX, and delivery.

01

Discover

I gather customer, market, operational, and technical evidence before committing to a direction.

02

Define

I turn what we learned into a shared problem, clear constraints, and the decision the team needs to make.

03

Design

I explore the system, workflows, and interface until the direction is concrete enough to evaluate.

04

Develop

I stay close to implementation, resolve edge cases, and protect the experience as details become real.

05

Deploy

I coordinate the approvals, QA, launch work, and operating knowledge needed to put the product into use.

Player-coach in practice

Leadership that stays connected to the work.

I use management, facilitation, and hands-on design as different tools for helping a team move forward.

Coach

Lead the team

I have directly managed employees and contractors, including 12 direct reports within a 28-person organization.

Shared ground

Align the system

I connect executives, product, engineering, studios, legal, localization, vendors, and investment partners around a decision.

Player

Stay in the work

I keep enough proximity to research, flows, prototypes, UI, handoff, and QA to help the team make better decisions.

Experience

A career built across product, design, and delivery.

18 years across gaming, commerce, SaaS, cybersecurity, financial services, and product consulting.

2008 to presentView the full career timeline

Strategic advisor

Founder & Principal Product Strategy Consultant

LootRate

Lead product, monetization, and platform-strategy engagements for live-game studios and gaming-commerce organizations, including Tebex. Work spans executive research, competitive analysis, behavioral design, commerce UX, value modeling, and roadmap prioritization.

Head of Design

Magic Button Labs

Returned to lead brand positioning, go-to-market strategy, and product direction for ScaleKits, a B2B SaaS productivity application.

Player-coach

Lead UX Designer

WB Games Boston

Led UX and product design for a direct-to-consumer commerce and identity platform spanning 6 planned storefronts (3 launched publicly), coordinating offshore engineering, payment partners, and 50+ departmental approvals per IP.

View Warner Bros. Case Study

Head of Design

Magic Button Labs

Joined as employee #3 and helped shape product concepts, positioning, and cohesive systems across five early-stage SaaS initiatives.

Producer | Creative Manager

Chromatic Games

Directly managed 11 employees and one contractor within a 28-person organization, rebuilt the studio's delivery model, supported ongoing PC operations, and coordinated the XBOX and Nintendo releases of Dungeon Defenders: Awakened.

View Chromatic Games Case Study

Systems leader

Design System Manager

ObserveIT

Built a shared platform system, drove adoption across product teams, and created the technical foundation that made a post-acquisition rebrand possible in minutes.

View ObserveIT Case Study

Consultant

Managing Director

X-Silium

Led product, research, and design consulting engagements, including the branch-wide innovation investment process adopted at Liberty Mutual.

View Liberty Mutual Case Study

Lead UI/UX Designer

The Big Studio, LLC

Led client-facing product and design work for financial-services organizations including Merrill Lynch, New York Life, and Bank of America.

Maker

Web and Email Designer

Hard Rock International

Graphic and Web Designer

Alternate Image, Inc.